Monday, February 28, 2011

Rebellion’s innovative Asura Engine comes to the Nintendo 3DS

Rebellion is delighted to announce that its internal technology, Asura, now fully supports Nintendo’s new 3DS system – days before the games industry meets at the annual Game Developers Conference in San Francisco.

Asura has driven commercial hits such as the best-selling title Aliens Vs. Predator – which became Sega’s fastest selling title of 2010 – as well as The Simpsons Game for Electronic Arts and such critical successes as Sniper Elite and Rogue Trooper.

It is now up and running on the Nintendo 3DS, the new portable system due for release later this year that can play 3D games without requiring glasses.

The engine is a complete package with no middleware required for game elements such as physics or lighting, meaning there is no reliance on third parties – perfect for games that need an efficient way of working across different platforms

The team at Rebellion, one of Europe’s most successful games developers, has worked hard to adapt the technology for this new platform – meaning it is ready for publishers keen to tap into this new generation of portable consoles.

The news comes just a fortnight after the Oxford-based games developer announced that Asura is now demonstrable on Sony’s NGP handheld console, with a fully playable demo of a multiplayer third person shooter – a considerable time before the console goes on sale.

As well as supporting PC and all current high definition consoles, Rebellion’s Asura toolset already has a proven track record on handheld platforms such as the original PSP, with titles including the multi-million selling Stars Wars Battlefront series.

Jason Kingsley, CEO of Rebellion, said:
“This development really is very exciting – the Nintendo 3DS is an impressive machine that will back integrate into our Asura tech, so we can continue our policy of multi-platform development to help reduce risks for our clients. We’ll be attending GDC next week to show what we have created and look for business partners.”

Chris Kingsley, CTO of Rebellion, said:
“Engine technology that works easily across platforms is key for us and, we believe, for future games development. Our Asura technology was created from the outset to be easily transferable to new platforms and yet again has proved its adaptability on another forthcoming console. This is testament to the talent of our staff and the way we develop and manage our technology.”