Rebellion is delighted to announce that its internal technology, Asura, now fully supports Nintendo’s new 3DS system – days before the games industry meets at the annual Game Developers Conference in San Francisco.
Asura has driven commercial hits such as the best-selling title Aliens Vs. Predator – which became Sega’s fastest selling title of 2010 – as well as The Simpsons Game for Electronic Arts and such critical successes as Sniper Elite and Rogue Trooper.
It is now up and running on the Nintendo 3DS, the new portable system due for release later this year that can play 3D games without requiring glasses.
The engine is a complete package with no middleware required for game elements such as physics or lighting, meaning there is no reliance on third parties – perfect for games that need an efficient way of working across different platforms
The team at Rebellion, one of Europe’s most successful games developers, has worked hard to adapt the technology for this new platform – meaning it is ready for publishers keen to tap into this new generation of portable consoles.
The news comes just a fortnight after the Oxford-based games developer announced that Asura is now demonstrable on Sony’s NGP handheld console, with a fully playable demo of a multiplayer third person shooter – a considerable time before the console goes on sale.
As well as supporting PC and all current high definition consoles, Rebellion’s Asura toolset already has a proven track record on handheld platforms such as the original PSP, with titles including the multi-million selling Stars Wars Battlefront series.
Jason Kingsley, CEO of Rebellion, said:
“This development really is very exciting – the Nintendo 3DS is an impressive machine that will back integrate into our Asura tech, so we can continue our policy of multi-platform development to help reduce risks for our clients. We’ll be attending GDC next week to show what we have created and look for business partners.”
Chris Kingsley, CTO of Rebellion, said:
“Engine technology that works easily across platforms is key for us and, we believe, for future games development. Our Asura technology was created from the outset to be easily transferable to new platforms and yet again has proved its adaptability on another forthcoming console. This is testament to the talent of our staff and the way we develop and manage our technology.”
Monday, February 28, 2011
Monday, February 7, 2011
Rebellion’s groundbreaking Asura™ Engine ready for Sony's NGP
Rebellion is delighted to announce that its internal technology, Asura™, now fully supports Sony's exciting new Next Generation Portable (NGP) platform.
Asura has driven commercial hits such as the best-selling title Aliens Vs. Predator – which became Sega’s fastest selling title of 2010 – as well as The Simpsons Game for Electronic Arts and such critical successes as Sniper Elite and Rogue Trooper.
The Asura engine is now demonstrable on NGP with a fully playable demo of a multiplayer third person shooter – a considerable time before the console goes on sale.
As well as supporting PC and all current high definition consoles, Rebellion’s Asura toolset already has a proven track record on handheld platforms such as the original PSP, with titles including the multi-million selling Stars Wars Battlefront series.
The team at the Oxford-based developer has worked hard to adapt the technology to the successor of the PSP over the last few months – meaning it is ready for publishers keen to tap into this new platform.
Rebellion has been able to support the NGP so quickly because the Asura engine is a complete package, with no middleware required for game elements such as physics or lighting – meaning there is no reliance on third parties.
Jason Kingsley, CEO said:
“The technology, design and art teams have worked incredibly well with Sony’s newest device. We have managed to make our engine fully functional, and looking great on the hardware in double quick time. We’ll be attending DICE and GDC to show what we have created and look for business partners.”
Chris Kingsley, CTO said:
“Our Asura technology has been architected from the outset to be transferable to new platforms. The ease in which we did this is a testament to the talent of our staff and the way we develop and manage our technology.”
Asura has driven commercial hits such as the best-selling title Aliens Vs. Predator – which became Sega’s fastest selling title of 2010 – as well as The Simpsons Game for Electronic Arts and such critical successes as Sniper Elite and Rogue Trooper.
The Asura engine is now demonstrable on NGP with a fully playable demo of a multiplayer third person shooter – a considerable time before the console goes on sale.
As well as supporting PC and all current high definition consoles, Rebellion’s Asura toolset already has a proven track record on handheld platforms such as the original PSP, with titles including the multi-million selling Stars Wars Battlefront series.
The team at the Oxford-based developer has worked hard to adapt the technology to the successor of the PSP over the last few months – meaning it is ready for publishers keen to tap into this new platform.
Rebellion has been able to support the NGP so quickly because the Asura engine is a complete package, with no middleware required for game elements such as physics or lighting – meaning there is no reliance on third parties.
Jason Kingsley, CEO said:
“The technology, design and art teams have worked incredibly well with Sony’s newest device. We have managed to make our engine fully functional, and looking great on the hardware in double quick time. We’ll be attending DICE and GDC to show what we have created and look for business partners.”
Chris Kingsley, CTO said:
“Our Asura technology has been architected from the outset to be transferable to new platforms. The ease in which we did this is a testament to the talent of our staff and the way we develop and manage our technology.”
Wednesday, February 2, 2011
New PR Coordinator at Rebellion
Computer game developer and book publisher Rebellion has appointed Michael Molcher as its new PR coordinator.
One of the largest independent games development studios in Europe, Rebellion also publishes the legendary British comic book 2000 AD, as well as the critically-acclaimed science-fiction and fantasy book imprints, Solaris and Abaddon Books.
Michael's role will be to coordinate the PR across the Rebellion group, supporting the developers and editors to maximise awareness of the firm's new and existing products.
He will be working with industry and fan contacts to boost awareness of the firm's fantastic brands, as well as establishing a greater presence in markets in both the UK and abroad.
He joins the innovative games developer and publishing house in Oxford after five years as a press officer for the second largest local authority in England, Leeds City Council, following a career as a local journalist in Rochdale and Harrogate.
For the past five years, he has also been a feature writer for 2000 AD and the Judge Dredd Megazine, for which he has interviewed some of the biggest names in British comics such as Carlos Ezquerra, Pat Mills and Dave Gibbons.
Jason Kingsley, CO of Rebellion, said:“I'm delighted to have Michael on board at Rebellion, he'll be working closely with our fantastic creative teams to bring our games, books and comics to audiences both at home in the UK or abroad.
“Whether on the games front or in the pages of 2000 AD and our book imprints, 2011 is promising to be a great year for Rebellion.“
Michael said: “I've been reading 2000 AD since I was 11 and was a science-fiction fan well before that, so to now be part of the team at Rebellion is really exciting.
“It's shaping up to be a fantastic year ahead for Rebellion – with everything from the new Dredd movie to great titles from Abaddon Books and new releases for Solaris from debut and New York Times Best Selling authors.
“Bringing these to new and existing audiences alike is going to be both thrilling and challenging.”
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